Designer Magazine
Conquering The Digital Frontier
Digital media has leapt from the outskirts of art in the early days, to almost mainstream. Designer speaks with three digital artists, Martin Constable, Kai Lam and Woo Tien Wei, in this forum that seeks to discover what digital artists are up against these days.

Designer:
Tell us what projects you’re currently working on right now.
Martin Constable:
Currently I am in the middle of an artist in residency program at Kastria Gameworks. They are a new games production company based in Singapore and are in the middle of implementing a version of Lonewolf, a game first designed as a gamesbook by Joe Dever. I am new to the vivid world of games and am having a lot of fun exploring it. The work from this residency will be shown early next year.
Woo Tien Wei:
I just finished a project, Airport of Airports with the experimental collaborative platform, Server Foundation which was shown in an exhibition in Shenzhen. I am collaborating with Bruce Quek and Simon Petre to publish an ongoing series of podcast/vodcast called The Wire: Cultural Podcast of the 21st Century. Also, I am collaborating with another artist Dennis Tan and a few people on a café project called FOOD #03 which is produced and hosted by Post- Museum. Briefly, it is creating a social space for people to come together where potentially make more things happen.
Kai Lam:
My medium of art practice is primarily performance art, installation art, video art and sound art. Since 1999, I have taken an interest in sound-based installation and performance, have staged a number of projects with sound as a medium. The main idea in sound art for me is its quality in a non-visual, because through one’s auditory senses, one can visualise colours and images by the textures and of sounds. I use the digital medium a lot in my sound productions because it is a very economical method and I am able to make mistakes and correct it to the final outcome I want. In my video works, I am producing videos based on my performative ideas. I have been training, breeding and videoing Siamese Fighting Fishes (Betta Splendens) as an extension of my performance art practice. In this work, I am interested in the anthro-zoological aspects of the project, and this has led me to make field research, interviews, and producing the results in digital format. I find this project can be made best in digital medium because the idea can be transported via the digital medium and it can bring out issues and concerns that normally the public audience do not encounter in their daily life. It is also an exploration for me in terms of flat-screen video format, how it is being presented and perceived as well as challenging its function in the urbanised society.

D:
What is digital art to you?
MC:
The biggest candy store in the world. Infinite play and limitless fun all at the touch of a button.
WTW:
Digital art refers to artworks which come out of the digital culture brought about by computing and IT technologies. I was exposed to digital art in 2000 when I was doing a residency exhibition in Munich, Germany. At that time, I was really interested in the art system and observing institutions. Through a lot of discussion with artists in the exhibition, I found that there were a lot of interesting ideas which came out from media culture...It was also the peak of the dotcom era and there was so much hype about the internet and everything. I was interested in information culture and how that changed the way we looked at the world. That is how I started.
KL:
Just like how art can function like a social tool, digital media is one of the many technological tools that can help push the artists’ idea and cater to the specific needs of the artist’s line of production. This tool is not ultimately the best, because I always believe it is the person behind the tool that makes its function related to its environment. But of course I still acknowledge that the content and presentation of the artform is fundamentally based on the technology used.

D:
The best tool for thought – experiments is...?
MC:
Google image search.
WTW:
There is no absolute best tool. It is what works best and is effective at a specific moment in time.
KL:
Not be afraid of failure and knowing what we are after and using what is suitable to generate the production to the effect one aspires to.

D:
Does the anonymity of working in a “virtual environment” give you the daring of a rebel?
MC:
All virtuals offer the possibility of constructing a bigger and better version of yourself. This is not a new idea. Rock stars and serial killers have for years known about the awesome power of the persona.
WTW:
It is common to work in a ‘virtual environment’ these days so art just reflects that. My work requires me to take responsibility for my actions so I don’t usually go anonymous. I just adopt handles and suppose those handles constitute my online / virtual personality.
KL:
I am quite skeptical about the “virtual environment” in the sense that it is not a 100% solution for human communication yet. Now, half the world is not even getting access to the computerised “virtual environment”. No doubt, it has an important function in this global digital age: it helps us to disseminate information faster than before, communicate more economically and serves certain infrastructural purposes for everyday work, but it is only limited to the privileged people who are able to afford it. So the question is, what happens to the other half of the world while more and more information super highways are built?

D:
What are the aspects of being a digital artist that
you would rather not face?
MC:
Endlessly learning new software.
WTW:
It is common to work in a ‘virtual environment’ these days so art just reflects that. My work requires me to take responsibility for my actions so I don’t usually go anonymous. I just adopt handles and suppose those handles constitute my online / virtual personality.
KL:
I am quite skeptical about the “virtual environment” in the sense that it is not a 100% solution for human communication yet. Now, half the world is not even getting access to the computerised “virtual environment”. No doubt, it has an important function in this global digital age: it helps us to disseminate information faster than before, communicate more economically and serves certain infrastructural purposes for everyday work, but it is only limited to the privileged people who are able to afford it. So the question is, what happens to the other half of the world while more and more information super highways are built?

D:
What are the characteristics of digital art are not found in other media?
MC:
Infinite and effortless mutability.
WTW:
There are many characterisitcs of digital art – notfound in ‘old school’ thinking about art. Namely, the modernidea of the artist as genius and in it all the problems that came along with that. Digital art creates a critique of that system. Especially the form of digital art which I am involved in – often engages in a collaborative process where I work with a team to develop the project. I am always keen to show that it takes many collaborators to make a project and it is not just me alone. So that is very different from the ‘old school’ idea of art - where the artist works alone in a studio and is solely responsible and privileged for the creation of his artwork.
KL:
The digital medium is great in that I can use it to make certain works very quickly, compared to making art with the traditional methods. The best characteristics of this medium is that I can cut, copy, paste, delete, undelete, as well as do and undo based on whichever command buttons I go for. This has helped me a lot in visualising the effects I want in my art production before I make the final decision to execute the artwork in my desired result.

D:
True creativity is …
MC:
Going out of fashion. Many artists these days seem to measure there success by how well there art holds up against other art. Where have all the rebels gone?
WTW:
In the age of knowledge work, creativity is a valuable asset and in that sense, your question ¬ as it implies that there is ‘false’ and ‘true’ creativity.
KL:
Knowing what kind of technology serves what sort of execution in the best way.

D:
Digital art has yet to gain the acceptance and regard reserved for “serious” artforms such as sculpture, painting and drawing. Your views?
MC:
Outsider status is a good place for the next big thing to start off from.
WTW:
I feel that it is not important to look at mediums in this question. Rather, we should look at how artworks fit in its time, e.g. Bronze sculpture was made possible due to the technology developed in the bronze age etc. But I feel that Digital art – reflects the development of Information technology, computing etc. So the tool is developed – therefore artists use the tools. That is on one level. The other level which interests me more is when the artworks begin to be self-referential towards the state of technology – the state of things which is part of society. For example, my work is electronic or digital but it is a way to look at the culture of information brought about the development of internet and IT.
KL:
I think Digital Arts has in fact been gaining acceptance in the art world since the 1980s, with early video arts, sound and experimental music, installation works etc. Just look at Arts Electronica and ZKM in Germany, and you will see that digital artforms is on par with traditional art forms like painting and sculptures. There are even digital arts biennale these days in different countries along with traditional art biennales.

D:
What do you feel about the impact the computer and the Internet have had on art and society? Do you feel you are defining the future?
MC:
All major new technologies have their effect on the way that we think. I am convinced that the socially leveling effect of photography was one of the major influences behind the development of communism. The Internet’s influence is slowly changing the established social mechanisms and many of the old ways of doing things are in there death throes. All change is painful and there have been many losses on the way. However, handled well, it offers some wonderful possibilities. Personally, I only wish that I had discovered it all sooner.
WTW:
I feel that the computer and the Internet age have brought us to an extension in terms of human communication. Many societies that are closed from the outside world had gained much interest from the outside world through this technology. The point here is how we use this technology to its full extent to make communications more viable and how it can serve the human cause better. In a way, it also brings the world closer as a whole as well as giving an opportunity to societies that are normally apart from each other.
KL:
Computers and the Internet changed the world. I believe that art have the potential to change the way we see the world and challenge the status quo. I tend to lean and gravitate towards ideas of utopia so your proposition of me/art defining the future is a seductive one. So it is not necessarily true that I am defining the future but it is important to feel that way. This is the symptom of the time I guess.

D:
What are the biggest challenges facing digital artists today and in the future and how would you personally tackle them?
MC:
Digital art is still a young medium. It has a long way to go before both it and the people using it have matured to any truly effective level. As a medium it struggles to find an effective place within the gallery space (its natural home is still within the computer monitor). It might be argued that new sorts of gallery spaces are a possible solution but from what I have seen of such things so far (second life et al) I am not holding out much hope. I believe that only new technologies can successfully deal with this. Also, artists (especially digital artists) have for years been drifting away from the idea of the ‘mastered authorship’. Much art seems consequently to have been designed by one person and implemented by another. This leads to a sadly two dimensional relationship between an artwork and the ideas that drive it. Only effective teaching can deal with this.
WTW:
I wouldn’t know where to begin.
KL:
I feel digital artists here are too caught up with the technological aspects of our artwork and thus by being over concerned about how the technology can function in our production, we are alienating our own ideas and ultimately the digital art form. This is not to say that the latest technology is stifling with creative productions, but if we are not too pre-occupied by it, we can actually look more into ourselves and expand and share the technology based on our personal experiences, because different persons have different needs in the utilisation of technological tools. The function of technological tool is what we know as acquired knowledge, but the more important aspect here is the intention in putting this function to use via technological tools. I will still use digital technology because it plays a part in my art practice and I will also try to discern more clearly what is the function I need in terms of using such technology, and how it can help me to produce my artworks to the results I want.